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Home » The history of Tetris, created in 1984
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The history of Tetris, created in 1984

By Frank BojaziJune 30, 202402
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(Crankers) Tetris, one of the most iconic and influential video games in history, has a fascinating history that spans several decades and involves a range of legal and cultural developments.

Creation
1984: Tetris was created by Alexey Pajitnov, a Russian computer engineer, while working at the Dorodnitsyn Computing Centre of the Soviet Academy of Sciences in Moscow. Inspired by a traditional puzzle game called pentominoes, Pajitnov designed Tetris to be a simple yet challenging game where players arrange falling blocks (tetrominoes) to complete and clear horizontal lines.

Early Popularity
1986: Tetris was ported to the IBM PC and quickly gained popularity among computer users in the Soviet Union and Eastern Europe.

1987: The game was discovered by Robert Stein, a British software salesman, who obtained the rights to distribute Tetris in the West through his company, Andromeda Software. However, Stein did not secure all the necessary permissions, leading to legal complications.

Licensing and Global Spread
1988: The Soviet government, recognizing the potential of Tetris, stepped in and assigned the rights to ELORG (Elektronorgtechnica), the state-owned organization responsible for foreign trade in software. ELORG began negotiating licensing agreements with various companies.

1989: The most significant breakthrough for Tetris came when Nintendo secured the rights to distribute Tetris on their new handheld console, the Game Boy. Released as a launch title, Tetris became a massive hit, helping to drive sales of the Game Boy and cementing the game’s international fame.

Legal Battles
Late 1980s – Early 1990s: Multiple legal battles ensued over the rights to Tetris, involving several companies including Atari Games, Mirrorsoft, and Spectrum HoloByte. The disputes were eventually resolved in favor of ELORG, which retained the rights and continued to license the game globally.

Modern Era
1996: Henk Rogers, a Dutch video game designer and entrepreneur, along with Alexey Pajitnov, founded The Tetris Company. They obtained the rights to Tetris from ELORG, ensuring more structured and cohesive management of the brand and its licenses.

2000s – Present: Tetris has been released on virtually every gaming platform imaginable, from personal computers to smartphones, and has remained popular through various iterations and adaptations. The game’s simple yet addictive mechanics have contributed to its enduring appeal.

Cultural Impact
Tetris has had a profound impact on video game design, influencing countless puzzle games and being recognized for its significance in the history of gaming. It has been referenced in popular culture, studied for its psychological effects (such as the “Tetris Effect” where players see Tetris shapes in real life), and celebrated for its universal appeal across different demographics and generations.

Tetris remains a beloved game, continually evolving with new versions and adaptations, yet always retaining the core gameplay that made it a classic.

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Frank Bojazi
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Kutztown University alumni who enjoys gaming, sports, building websites and optimizing ads for successful businesses. Other than that, just your typical northeast Philly family guy! Go Birds!

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